![]() ![]() Please make windowed fullscreen actually behave as a window again. I can change the game to windowed mode (not windowed full screen) and these programs will work as they did before, thus windowed fullscreen is not actually windowed anymore. I used to be able to use lightshot to capture screenshots ingame in windowed fullscreen mode, and i used to be able to use wurm assistant overlaying the wurm window in widget mode in windowed full screen mode, but neither of these will work this way anymore, as it is just treating the game as regular full screen mode. In the past i would be able to screenshot wurm in windowed fullscreen mode and alt tab normally, now it flashes the screen black for a second when alt tabbing as if it were regular full screen, and i also cannot screenshot ingame unless i use fraps, or else it just copies a black screen, much like if it were in regular fullscreen mode. From this address you would add the ports that your test environment listen from (normally 80, 81, 8080 or 8088).If i set my client to windowed fullscreen, it is instead just behaving as if it were in fullscreen mode. How to Take a Screenshot on Windows 10 and Get Shareable Link to the Captured Screen Azharul Rafy 30K views 3 years ago 6 of the Best Screenshot Apps for macOS Make Tech Easier 15K views 5 years. For example if your router login page is 192.168.0.1, then the port forward would have to use 192.168.0.? where ? could be any unused number (you may need to experiment). Remember that some routers need port forwarding from LocalHost/loopback but most use the same IP that you used to log into the router. ![]() Once you've set up port forwarding just test from the external IP instead of LocalHost. So you may need to set up port forwarding on your router for this solution to work. It is also important to note that: Youtube embed URLs sometimes check to see if the request is coming from a server so it may be necessary to set up your test environment to listen on your external IP. I've also checked this against the W3c Validator and it validates a HTML5 with no errors. Īssume this is the DOM that loads the iFrame. Assuming this DOM is 'yde-home.html' Which is the source of your iFrame. To see it working click on my webpage: and hover over the 'Youtube Demos' link.īelow are two snippets to show how this can be done quite easily: I managed to find a relatively clean straightforward way to do this. ![]()
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